Fix: tauri window scaling bug

This commit is contained in:
DaZuo0122
2026-02-13 17:25:28 +08:00
parent 084506e84b
commit 8e79bd98e5
7 changed files with 80 additions and 5 deletions

View File

@@ -62,7 +62,9 @@ An issue touching Tauri runtime behaviors must satisfy all requirements before `
2. Verify sprite renders in the tauri window.
3. Verify animation advances over time.
4. Send `PlayAnimation` command and verify clip switch is reflected.
5. Send `SetTransform.scale` and verify rendered sprite scale changes.
5. Send `SetTransform.scale` and verify rendered sprite scale changes without clipping:
- at `scale >= 1.0`, full sprite remains visible (no missing upper region)
- runtime auto-fits window size to sprite frame size and keeps bottom-center visually stable
6. Verify missing animation fallback:
- unknown animation name falls back to `idle` or first available clip.
7. Verify sprite-pack loading: