Fix: tauri window scaling bug
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@@ -62,7 +62,9 @@ An issue touching Tauri runtime behaviors must satisfy all requirements before `
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2. Verify sprite renders in the tauri window.
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3. Verify animation advances over time.
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4. Send `PlayAnimation` command and verify clip switch is reflected.
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5. Send `SetTransform.scale` and verify rendered sprite scale changes.
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5. Send `SetTransform.scale` and verify rendered sprite scale changes without clipping:
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- at `scale >= 1.0`, full sprite remains visible (no missing upper region)
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- runtime auto-fits window size to sprite frame size and keeps bottom-center visually stable
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6. Verify missing animation fallback:
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- unknown animation name falls back to `idle` or first available clip.
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7. Verify sprite-pack loading:
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