Add: setting window for tauri - bugs not fixed yet
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issues/issue4.md
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131
issues/issue4.md
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## Title
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Packaged `sprimo-tauri` sprite rendering breaks after pack switch; default switch errors and
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scaling stops applying.
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## Severity
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P1
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## Environment
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- OS: Windows
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- App version/build: packaged release (`sprimo-tauri.exe`)
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- Renderer/backend details: Tauri main overlay + settings pop-out
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- Evidence screenshots:
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- `issues/screenshots/issue4.png`
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- `issues/screenshots/issue4-b.png`
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- `issues/screenshots/issue4-c.png`
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## Summary
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In packaged runtime, sprite display is incorrectly split/tiled, switching to `default` can fail,
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and scaling becomes ineffective after the error.
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## Reproduction Steps
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1. Run packaged `sprimo-tauri.exe` from ZIP extract.
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2. Open settings window.
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3. Switch character between `ferris` and `default`.
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4. Observe main overlay rendering and debug output.
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5. Change scale slider.
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## Expected Result
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- Sprite sheet is split into the correct frame grid regardless of image resolution.
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- Pack switching works for both `ferris` and `default`.
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- Scale changes continue to apply after pack changes.
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## Actual Result
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- Main overlay shows incorrectly split/tiled sprite sheet.
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- Pack switch can produce runtime error and break subsequent behavior.
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- Scale update stops working reliably after the error.
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## Root Cause Analysis
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1. Existing splitting logic relied on fixed pixel frame metadata that did not generalize to
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packaged `sprite.png` dimension variants.
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2. Pack metadata inconsistency:
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- `assets/sprite-packs/ferris/manifest.json` used duplicated `id` (`default`), causing pack
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identity ambiguity.
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3. Settings/runtime flow then entered an unstable state after pack switch failures.
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4. Renderer reload lifecycle in tauri UI was unsafe:
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- `PixiPetRenderer::dispose` performed duplicate teardown (`ticker.destroy` + `app.destroy`),
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which could trigger runtime `TypeError` during pack reload.
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- Renderer replacement disposed previous renderer before new renderer creation succeeded, leaving
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the view in a broken/cropped state on creation failures.
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5. Chroma-key conversion tolerance removed most `#FF00FF` background but still left magenta fringe
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on anti-aliased edges.
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## Fix Plan
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1. Introduce generic splitter policy for `sprite.png`:
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- fixed topology: `8` columns x `7` rows
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- derive frame size from actual image dimensions
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- keep chroma-key background handling (`#FF00FF`) in renderer
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2. Validate animation frame indices against fixed frame count (`56`) for `sprite.png`.
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3. Ensure pack apply path validates atlas geometry before committing `SetSpritePack`.
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4. Fix ferris manifest ID uniqueness.
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## Implementation Notes
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Implemented:
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1. `crates/sprimo-tauri/src/main.rs`
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- Added `sprite.png`-specific frame derivation (`8x7`) from PNG dimensions.
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- Added PNG header dimension decoding utility.
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- Added animation frame index validation against fixed `56` frames for `sprite.png`.
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- Applied validation in both `load_active_sprite_pack` and `set_sprite_pack`.
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2. `assets/sprite-packs/ferris/manifest.json`
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- Changed manifest `id` from `default` to `ferris`.
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3. `docs/SPRITE_PACK_SCHEMA.md`
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- Documented Tauri `sprite.png` override behavior and 8x7 derived frame policy.
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4. `frontend/tauri-ui/src/renderer/pixi_pet.ts`
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- Made renderer disposal idempotent and removed duplicate ticker destruction.
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- Delayed DOM canvas replacement until atlas load succeeds.
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- Improved chroma-key edge handling with soft alpha + magenta spill suppression.
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5. `frontend/tauri-ui/src/main.tsx`
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- Made pack reload transactional (keep old renderer until new renderer creation succeeds).
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- Improved fit-window flow so scale apply continues after reload retries.
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- Added targeted diagnostics for reload failures.
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## Verification
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### Commands Run
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- [ ] `just build-release-tauri`
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- [ ] `just package-win-tauri`
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- [ ] `just smoke-win-tauri`
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- [x] `cargo check -p sprimo-tauri`
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### Visual Checklist
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- [x] Before screenshot(s): `issues/screenshots/issue4.png`
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- [x] Before screenshot(s): `issues/screenshots/issue4-b.png`
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- [x] Before screenshot(s): `issues/screenshots/issue4-c.png`
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- [ ] After screenshot(s): `issues/screenshots/issue4-after-YYYYMMDD-HHMMSS.png`
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### Result
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- Status: `Fix Implemented`
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- Notes: packaged runtime validation and after screenshots for this round are pending.
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## Status History
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- `2026-02-14 00:00` - reporter - `Reported` - packaged runtime failure screenshots attached.
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- `2026-02-14 00:00` - codex - `Triaged` - localized to sprite splitting/pack identity behavior.
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- `2026-02-14 00:00` - codex - `Fix Implemented` - applied 8x7 generic splitter policy and pack-ID correction.
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- `2026-02-14 00:00` - reporter - `In Progress` - reported `issue4-after-fix1` still failing in packaged runtime.
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- `2026-02-14 00:00` - codex - `Fix Implemented` - hardened renderer reload/dispose and chroma-key edge cleanup.
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## Closure
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- Current Status: `Fix Implemented`
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- Close Date:
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- Owner:
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- Linked PR/commit:
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