Add: states to use all 7 rows
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@@ -75,3 +75,20 @@ For `sprimo-tauri`, when manifest `image` is exactly `sprite.png`:
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- `frame_height = image_height / 7`
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- manifest `frame_width` and `frame_height` are ignored for this case.
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- animation frame indices are validated against the fixed grid frame count (`56`).
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## Recommended 7x8 Row Semantics
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For `sprite.png` packs using the fixed `8x7` topology, the project convention is:
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- row 1 (`0..7`): `idle`
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- row 2 (`8..15`): `happy`, `love`, compatibility alias `active`
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- row 3 (`16..23`): `excited`, `celebrate`, compatibility alias `success`
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- row 4 (`24..31`): `sleepy`, `snoring`
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- row 5 (`32..39`): `working`
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- row 6 (`40..47`): `angry`, `surprised`, `shy`, compatibility alias `error`
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- row 7 (`48..55`): `dragging`
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Default one-shot policy:
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- `celebrate` and `success` are one-shot.
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- other row animations loop by default.
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@@ -60,6 +60,14 @@ Frontend:
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from runtime snapshot events.
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- For `sprite.png` packs in tauri runtime, frame size is now derived from atlas dimensions with a
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fixed `8x7` grid topology to keep splitting stable across packaged asset resolutions.
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- `sprite.png` animation naming now follows row semantics with backward-compatible aliases:
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- row1: `idle`
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- row2: `happy`/`love` + alias `active`
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- row3: `excited`/`celebrate` + alias `success`
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- row4: `sleepy`/`snoring`
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- row5: `working`
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- row6: `angry`/`surprised`/`shy` + alias `error`
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- row7: `dragging`
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- React/Vite frontend now supports two window modes:
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- `main`: transparent overlay sprite renderer
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- `settings`: pop-out settings window for character and window controls
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