Add: global factor controlling fps base interval
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@@ -115,7 +115,12 @@ An issue touching Tauri runtime behaviors must satisfy all requirements before `
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8. Chroma-key quality check:
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- verify no visible magenta background/fringe remains around sprite edges in normal runtime view,
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including non-exact gradient magenta atlas backgrounds (for example `ferris`/`demogorgon`)
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9. Scale anchor and bounds check:
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9. Animation tempo check for 8-frame rows:
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- looping row animations should feel very slow/readable (1 fps profile)
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- one-shot `celebrate`/`success` should run slightly faster than loops (2 fps profile)
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- tauri renderer applies an additional global slowdown factor (`x2`) over clip fps; verify perceived
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playback matches this expectation
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10. Scale anchor and bounds check:
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- repeated scale changes should keep window centered without directional drift
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- window must remain within current monitor bounds during scale adjustments
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- no runtime error is allowed from monitor lookup during scale operations (e.g. `currentMonitor`
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@@ -138,10 +143,14 @@ An issue touching Tauri runtime behaviors must satisfy all requirements before `
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- main overlay auto-fits without clipping
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- persisted/runtime scale value reflects the effective fitted scale after monitor/window bounds
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- value persists after restart
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5. Toggle `Visible` and verify:
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5. Change animation speed factor slider and verify:
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- runtime animation pace updates immediately in main overlay
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- value is clamped to `1..20`
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- value persists after restart via `frontend.tauri_animation_slowdown_factor`
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6. Toggle `Visible` and verify:
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- main overlay hide/show behavior
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- persisted value survives restart
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6. Toggle `Always on top` and verify:
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7. Toggle `Always on top` and verify:
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- main window z-order behavior updates
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- persisted value survives restart
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