# Sprimo Frontend Architecture ## Workspace Layout - `crates/sprimo-app`: process entrypoint and runtime wiring. - `crates/sprimo-api`: axum-based localhost control server. - `crates/sprimo-config`: config schema, path resolution, persistence. - `crates/sprimo-platform`: platform abstraction for overlay operations. - `crates/sprimo-protocol`: shared API/state/command protocol types. - `crates/sprimo-sprite`: sprite pack manifest loading and fallback logic. ## Runtime Data Flow 1. `sprimo-app` loads or creates `config.toml`. 2. App builds initial `FrontendStateSnapshot`. 3. App starts `sprimo-api` on a Tokio runtime. 4. API authenticates commands and deduplicates IDs. 5. Commands are bridged from Tokio channel to Bevy main-thread systems. 6. Bevy systems apply commands to sprite state, window/platform operations, and config persistence. 7. Shared snapshot is exposed by API via `/v1/state` and `/v1/health`. ## Sprite Reload Semantics - `SetSpritePack` uses a two-phase flow: 1. Validate and build candidate pack runtime (manifest + clips + atlas layout + texture handle). 2. Commit atomically only on success. - On reload failure, current pack remains active and snapshot `last_error` is updated. ## Threading Model - Main task: startup + shutdown signal. - API task: axum server. - Bridge task: forwards API commands into Bevy ingest channel. - Bevy main thread: rendering, animation, command application, and window behavior. - Optional hotkey thread (Windows): registers global hotkey and pushes recovery events. - Snapshot is shared via `Arc>`. ## Design Constraints - Bind API to localhost only. - Token auth by default for mutating and state endpoints. - Keep protocol crate renderer-agnostic for future backend/frontend reuse. - Keep platform crate isolated for per-OS implementations.