## Title Adopt row-based 7x8 sprite animation semantics with backward-compatible state aliases. ## Severity P2 ## Summary Standardize `sprite.png` packs so each of the 7 rows maps to semantic animation groups, while keeping runtime compatibility with existing state names (`active`, `success`, `error`). ## Scope - `assets/sprite-packs/{default,ferris,demogorgon}/manifest.json` - `crates/sprimo-runtime-core/src/lib.rs` - `crates/sprimo-app/src/main.rs` - docs: - `docs/SPRITE_PACK_SCHEMA.md` - `docs/TAURI_FRONTEND_DESIGN.md` ## Row Mapping Contract - row 1 (`0..7`): `idle` - row 2 (`8..15`): `happy`, `love`, alias `active` - row 3 (`16..23`): `excited`, `celebrate`, alias `success` - row 4 (`24..31`): `sleepy`, `snoring` - row 5 (`32..39`): `working` - row 6 (`40..47`): `angry`, `surprised`, `shy`, alias `error` - row 7 (`48..55`): `dragging` One-shot defaults: - `celebrate` and `success`: one-shot - all others: loop ## Implementation Notes 1. Runtime state mapping updated: - `Dragging` now maps to `"dragging"` instead of `"idle"` in runtime-core and Bevy frontend. 2. All bundled sprite-pack manifests now expose row-based names and compatibility aliases. 3. Added runtime-core unit test to confirm `SetState::Dragging` selects `"dragging"`. 4. Updated schema/design docs to formalize the row convention. ## Verification ### Commands Run - [x] `cargo test -p sprimo-runtime-core` - [x] `cargo check -p sprimo-tauri` - [x] `cargo check -p sprimo-app` ### Result - Status: `Fix Implemented` - Notes: packaged runtime visual verification pending.